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	<title>Cataclysm Leveling Guide &#187; Cataclysm Guides and Info</title>
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		<title>WOW Cataclysm Guides</title>
		<link>http://www.cataclysmlevelingguide.org/cataclysm-guides-and-info/wow-cataclysm-full-list-of-geographic-changes/</link>
		<comments>http://www.cataclysmlevelingguide.org/cataclysm-guides-and-info/wow-cataclysm-full-list-of-geographic-changes/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 01:35:00 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cataclysm Guides and Info]]></category>
		<category><![CDATA[Geographic changes]]></category>

		<guid isPermaLink="false">http://www.cataclysmlevelingguide.org/?p=20</guid>
		<description><![CDATA[This is a complete WoW Catalysm guide to the list of geographic changes currently known: Darkshore: Auberdine has been destroyed, and two separate Cataclysm Quest Hubs (One North, one South) have sprung up in its place. Elemental Plains: Elementals have crashed all over Azeroth, and now Fire, Earth, Wather, and Air Elementals battle for dominance. [...]]]></description>
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<p style="margin-bottom: 0in;">This is a complete <a title="WoW Cataclysm Guide" rel="nofollow" href="http://zobeizu.notlong.com">WoW Catalysm guide</a> to the list of geographic changes currently known:</p>
<ul>
<li>
<p style="margin-bottom: 0in;"><strong>Darkshore:</strong> Auberdine has 	been destroyed, and two separate <a href="http://www.cataclysmquests.com ">Cataclysm Quest</a> Hubs (One North, one South) 	have sprung up in its place.</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Elemental Plains:</strong> Elementals have crashed all over Azeroth, and now Fire, Earth, 	Wather, and Air Elementals battle for dominance. Ragnaros the Dragon 	rears his ugly head to try to burn down the World Tree at Mount 	Hyjal.</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Orgrimmar: </strong>Garrosh has 	retrofitted Orgrimmar with Black Steel from Northrend, and kicks out 	all Non-Orc troops, except the Taurens!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Azshara: </strong>The Goblins are 	celebrating their new membership in the Horde the only way they know 	how: MASSIVE explosions, and terraforming Azshara into the shape of 	the Horde Symbol, but only seen from above. More importantly, the <a title="WoW Goblins" href="http://www.wowgoblins.org/">WoW	Goblins</a> set up camp behind Orgrimmar, and literally carved Orgrimmar 	a new backdoor, through the cliff!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Kalimdor:</strong> Garrosh is 	building massive fortresses in Ashenvale, and has “improved” 	Zoram’Gar Outpost</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Desolace: </strong>All this cutting 	has opened up a new stream, allowing a Quixotic Druid to try to 	bring vegetation to the desert! (<em>Dune</em> reference, anyone?)</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Barrens:</strong> Deathwing split 	the Barrens into North Barrens and South Barrens, to save Horde 	players from long run times, and help REDUCE ganking while <a title="WoW Catalysm Questing" href="http://www.cataclysmquestguide.com/">questing in Catalysm</a>!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Uldum:</strong> A new Dungeon open 	to the public, for players 80-85! May or may not have a Titan 	superweapon at the bottom!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Abyssal Maw:</strong> A Naga-themed 	dungeon at the bottom of the ocean, the Abyssal Maw also features 	new UNDERWATER mounts!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Gilneas: </strong>The Worgen 	starting area makes heavy use of the new “Phasing” system, as 	the coastline is destroyed and mountains leveled, in an attempt to 	contain the <a title="WoW Worgens" href="http://www.worgen.org/">WoW Worgen</a> curse! Unlike the Goblin starting area, the 	Worgen starting area will remain visitable after you “graduate” 	to the main game.</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>South Shore:</strong> The Horde 	finally “Wins” the Tarren Mill vs. South Shore battle, as tidal 	waves caused by Deathwing’s emergence wipe out South Shore!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Plaguelands:</strong> The 	Plaguelands are the first Zone the developers are altering in a more 	subtle way: Changing the level-range of monsters in the Zone to give 	players a smoother Leveling path.</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Gnomeragan: </strong>After five 	years of players purging Gnomeragan of its irradiated inhabitants, 	Gnomes might finally get to reclaim their ancestral home as a new 	Capital City for the Alliance—until they mess it up again!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>All Capital Cities:</strong> All 	Capital Cities—and most of Azeroth, for that matter—are being 	retrofitted to allow for flying mounts. The Ruins of Lordaeron are 	being greatly expanded, PLUS a giant pit that drops you into 	UnderCity!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Deathwing Scar:</strong> The place 	where Deathwing erupted out of the earth to START the Cataclysm is a 	ittle south of Dun Morough and IronForge. The Elemental Plane of 	Earth and DeepHolm (The new Dalaran City)</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>New Battlegrounds:</strong> Most 	haven’t been named, but Garrosh and Varian Winn are overzealous 	leaders of their respective armies, so expect some fierce new 	Battlegrounds to erupt!</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Stranglethorn Vale:</strong> Stranglethorn Vale is going to be cut back; expect MASSIVE 	alterations to Quest Monster Levels. Booty Bay will be mostly 	untouched.</p>
</li>
<li>
<p style="margin-bottom: 0in;"><strong>Dark Portal: </strong>Sadly, the 	Dark Portal will be untouched by this sweeping Expansion—and 	indeed, probably neglected by players as well! They’ll have bigger 	fish to fry now.</p>
</li>
</ul>
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		<item>
		<title>WoW Cataclysm Raiding</title>
		<link>http://www.cataclysmlevelingguide.org/cataclysm-guides-and-info/raids-in-wow-cataclysm/</link>
		<comments>http://www.cataclysmlevelingguide.org/cataclysm-guides-and-info/raids-in-wow-cataclysm/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 07:04:41 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cataclysm Guides and Info]]></category>
		<category><![CDATA[cataclysm dungeons]]></category>
		<category><![CDATA[cataclysm raiding]]></category>
		<category><![CDATA[magtheridon]]></category>
		<category><![CDATA[raid]]></category>
		<category><![CDATA[sartharion]]></category>
		<category><![CDATA[world of warcraft raiding]]></category>

		<guid isPermaLink="false">http://cataclysmlevelingguide.org/?p=6</guid>
		<description><![CDATA[As a hardcore PVEr one of my chief interests is mainly in WoW Cataclysm raiding and the new dungeons that comes with the expansion. Blizz has promised us at Blizzcon that there will be more end game content than ever before, but considering the list of potential instances I&#8217;m not sure this will really be [...]]]></description>
			<content:encoded><![CDATA[<p>As a hardcore PVEr one of my chief interests is mainly in <a title="Cataclysm Raiding" href="http://www.cataclysmguides.org/">WoW Cataclysm raiding</a> and the new dungeons that comes with the expansion. Blizz has promised us at Blizzcon that there will be more end game content than ever before, but considering the list of potential instances I&#8217;m not sure this will really be possible. Would look forward to a <a href="http://www.cataclysmguide.org">Cataclysm guide</a> to raiding but a lot could change before the release but right now they have announced eight five-man instances and five raids. In comparison Burning Crusade had fifteen five-mans and nine raids and Wrath had thirteen five-mans and eight raids. So clearly Blizzard is planning something else.</p>
<p>The simplest solution is that Blizz hasn&#8217;t released all of the details of raiding and there are many others in the wings. This may be what happens with five mans especially since we have seen four new ones implemented in Wrath since its release. With raids though I doubt this will be the case. Raids are so huge and require such delicate balancing for progression the developers can&#8217;t just say &#8220;Hey, lets go make a raid full of murlocs!&#8221; (Although that would be beyond awesome.) Instead I have a theory that Blizz will stop with huge linear raids like Ulduar and instead move into much smaller winged versions where much of the content is optional. A map of the remade Black Wing Layer raid shows a large circular hallway with many side rooms, each probably containing a boss. While you may need to defeat X amount of them to unlock the final boss you will have many more options for which path you want to take instead of just killing boss A, then B, then C. Other options may include adding additional raid bosses as time goes on like the Vault of Archevon in Wintergrasp or many more single boss instances like Magtheridon and Sartharion. Of course, this is all conjecture and theorizing. But I believe that with WotLK Blizzard finally figured out the formula for a successful and fun raiding environment.</p>
]]></content:encoded>
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